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Now Sony VR controllers can be used with Apple Vision Pro

Now Sony VR controllers can be used with Apple Vision Pro
By K. Glad 12. November 2025

A new feature is creeping into the Vision Pro – and it could be the key to changing the role of Apple’s headset.

Apple Vision Pro was previously known as a headset that could be controlled solely with hands and eyes. This made operation simple, but also limited how you could play games in the virtual world.

Now Apple is changing that. With the latest update to visionOS 26, Apple Vision Pro owners can use Sony’s PlayStation VR2 Sense controllers with the headset.

This means that for the first time, Apple users will have access to the same motion-sensitive controls that PlayStation 5 owners know from Sony’s VR system.

The controllers are now sold directly on Apple’s online store and work fully with the Vision Pro. This suddenly makes the headset much more interesting for those who miss a real gaming grip.

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The collaboration that took shape behind the scenes

Before the change, it was not possible to buy the PSVR2 controllers separately, but that has now changed. This marks the first time Sony has sold its controllers without the entire VR2 unit.

The controllers cost $249.95 in Apple’s store, putting them in the same price range as some of the more expensive gaming accessories on the market.

According to Apple Insider, the collaboration between Apple and Sony began in December 2024, when the two companies discussed the possibility of making PSVR2 controllers compatible with Vision Pro.

The result is now visible, as an update in the system software has made it possible to pair them wirelessly with Apple’s headset.

When the controllers are connected, hand tracking is disabled, so players control everything through the grips instead. The triggers replace the familiar pinch function, while the two sticks are used to scroll and navigate menus.

Pressing the PS button opens the home view, just like on a PlayStation.

A step towards more gaming in the Apple universe

While Vision Pro proved from the start that a headset can work without physical controllers, many game developers have missed the ability for more precise control.

That’s exactly the challenge Apple is now trying to solve. With the support of Sony Sense controllers, developers can start porting existing games from other platforms where classic controls are standard.

In the long run, this could make the Vision Pro a much more attractive platform for game development and interactive content. Apple has previously emphasized productivity and cinematic experiences in its headset, but the new approach opens up a different kind of use, a more playful and competitive dimension that many have long awaited.

For Apple, it’s a signal that Vision Pro should be more than just a work tool. It should be a place to play, experiment and explore.

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